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Siri Beach

Siri beach is not the name of the game, but only one place in the game, I chose this place because it has a lot of water, so I can test the stylized water shader I created.

I also tested the lighting of the game among other things and got a good result both in visual and in performance reaching more than 300 fps even without optimization.

The crabs present in the scenario have a script that allows an acceptable random patrol for an animal after the interaction with the player will be implemented so that they can escape and attack the player when he is marrying them.

For this project I am using unity3d 2020 together with the URP (Universal Render Pipeline).